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发表于 2011-2-16 20:51:27
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In here,
i am trying to answer some of the changes.
Infact that, people here its saying about 958x is much more balancing than the old one starting from 954x -> 957x (which 953x i got the same comment)
About that two bugs, is going to be fixed. I know they have here in a long time, in non-offical competitions, this two using of bugs also got baned. But the guy handling this part is quite busy. I will trying to handle it as quick as possible.
For the Faith usage, indeed the whole Faith usage need a new balance.
Moriya thunder and Genji, it may be getting someway wrong (by the way, Genji should be auto-controlled as if Genji gets the old style, the trajectory of girls without the sight can be saw)
Onbashira's haste and Genji son armour is something that actually unbalanced for only 3 , they can making any girls to evade from death. When they are in 3, people just use it always, but now giving a limit.
Lets talk about the items:
In recent changes in items, we are trying to ensure the following three ideas.
- All items should left the original property it gives
- Changing some items that are very little appearance
- Balancing some overpowered item
Primeterator (monkey) is actually a unuseful item before as there are peach in this game. For my own and lots of people here is only getting up to peach to get the increasing bouns attack speed for 15%(up to max 75%). The price upgrading to monkey is oftenly the last move in the game. So the monkey is decided to delete and change in to Anchor.
Anchor is something replacing monkey as i told so. As the bonus DPS seems high, but a lot of girls neets peach (for attack speed to increase the ability effect from peach, for ex. Cirno or Suika). Just a decision for girls to choice between this two item, not getting peach upgrade to monkey anymore.
Hakkero, i guess it could be returned by adding a new item icon with nearly same abilities. By the way, Hakkero in here before change doesnt even have some 1 to get it in 100 games.
HJBUG and Adamantine
Its seems something missunderstanding for this two items. Both this two items got increased regen , HJBUG from HPRegen+1->+2 MPRegen 20% -> 40%. And Adamantine from 0 -> the same as HJBUG.
Its a simple balancing for cutting the armor for Adamantine as its overpowered, we doesnt want some item providing all things, then you dont need other items anymore. Infact, Zun Glasses has the same problem but its not the time to be fixed.
Llama limited edition , its overpowered not balanced , just simply counting the adding of str/agi/int and the giving ability, its actually should be on a much more expensive price than 4000. I may say that it can be lowered to the original price but with nerfs of giving power.
Inaba illusion laser - the first point i told on the very first part.
Stolen Magical book , i got no idea on this thing, i didnt see real problem on people getting it.
Shinigami Scythe, katana , its a bit overpowered (may be nerf, but not much).
By the way, i am hoping if necrodesu could give something like this icons for able to make a item for int.
Green Dam Youth - the second point i told on the very first part.
3D Escapade - overpowered before
Ice Cube - the 3 +9items and so ice should not +8 but +9. so far this items has once been +10 for all
Bun / Sake - the coke and cake has the same problem , maybe this 4 items should be change into 350 350 850 850 in the same time.
Karakasa box, potential, yet this thing already developed here and it found crazily overpowered.
this things destorying any balance in any team battle ,with both HP increased and controlling over more than 2 person.
I am not going to say more about this box.
Hakurei Shrine Amulet is more on fixing bugs not changing the effect, infact you may saying it right, but it needs quite a lot of time for fixing it again.
Scarlet Devil Launcher - negative STR bonus will result in bugs, easy form of balancing but we doesnt want anythings expensive than 6000.
At last,
about characters balancing,
we games may have a different environment,
as i say before, we here DPS heros is oftenly said to be weak (i only agree with tewi is really OP) but a team usally needs 1-2 DPS heros to making real damage (including magical damage such as marisa)
wriggle was once 0.3s and now just returning back as before she is BP but so far R abilities is OP, i got it.
Rumia , also with Wriggle, everyone heres knows how to due with this two heros even in lowerlevel game, we didnt really seeing this two characters has a bad balanced.
The rest of the DPSer i am not going to due with it.
Kaguya has a totally overpowered D R skills, with useless (i didnt see anyone have it) W skills. neet need fix with the whole set of abilities acutally.
not going to change the playing, no idea at now.
Byakuren if i comparing to much heros, i agree it needs nerf, but not much, i will considerating it on the next few version.
Poor Minoriko, you get the right point of D, but R will not be return(may be getting more but not fully return), actually when a Good R is used (before when it is 50%), it is destorying balance in battle.
Yooooooooooooooo, Nitori
Nitori is a tooooooooooooooo large problem that i cant even handle it, please found the creator of Nitori (HJISTC) to due with it. I kept complaining on Nitori but nothing can be done. |
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