找回密码
 注册
搜索
楼主: necrodesu
收起左侧

Global proposals v0.948a

 关闭 [复制链接]

该用户从未签到

4

威严

1503

帖子

1399

点数

白玉楼半灵

主编

Rank: 4

积分
2406

永恒の图书馆

发表于 2011-4-30 22:27:00 | 显示全部楼层
以为是有人挖坟,结果是神人来了……

我只想知道他是如何注册成功的……难道是用google翻译?

颤栗吧!凡人!
回复

使用道具 举报

该用户从未签到

11

威严

153

帖子

2663

点数

白玉楼半灵

Rank: 4

积分
1897
 楼主| 发表于 2011-5-15 20:45:27 | 显示全部楼层
本帖最后由 necrodesu 于 2011-5-16 04:25 编辑

回复 343# 十二月夜


    Greetings.
I am here with another message from MotK.
The first part is a proposal regarding Koishi. Nerfing her through (W)'s manacost is considered senseless, so here's an option: make all of her three passives into Toggle skills that consume mana each time Koishi attacks, about 2/4/6/8 per hit for one skill.
The second part is a... proposal too. Make Meiling's passive trigger regardless of damage taken. Or something like that.
Finally, the last one is a bug report. These folks have discovered a bug with Yamame's spiders spawning incorrectly due to... player's high ping. Seriously, the spiders' number becomes less, and they've even got a replay with it! Though it is made on war3 1.24e.

That's all for now.

Edit: no, it isn't. I also have a proposal on my own. The conception is rather old, I developed it to be used on my map. But it may fit here too.
The idea is about reorganizing the way items are purchased on the map, to make it more convenient and (maybe) easier. It can be done either the Short way or My way.
First is the core. Are you familiar with the way items are assembled in recent DotA? You don't need three free slots to make a three-part item - two will be enough regardless of order you buy components. It uses several blank "tome" items and a set of simple triggers. (I didn't bother to actually decrypt DotA to check it, though it seems clear as it is) My system is a little different, as it uses blank spells that go under (Andt) default code (one of few that use resources). Anyway, you get the idea.
And second is about organizing things. Any number of items can be sold in a single shop in this system, in a Shrine or anywhere else you want. Just use several (Aspb) spells to group items inside them, up to 11 in a single one. It is rather simple.
In fact, my conception makes little impact on the actual gameplay. I simply find it amusing to make. It's another step away from DotA.
回复

使用道具 举报

该用户从未签到

11

威严

153

帖子

2663

点数

白玉楼半灵

Rank: 4

积分
1897
 楼主| 发表于 2011-5-22 00:50:09 | 显示全部楼层
回复 343# 十二月夜


    Shikieiki Yamaxanadu
(D) - nothing more impressive this time
* (F) - later
(R)
(W)

She also has an innate passive, not mentioned in the wiki, doesn't she? Describe it please.
What about the other requests?

本帖子中包含更多资源

您需要 登录 才可以下载或查看,没有帐号?注册

x
回复

使用道具 举报

该用户从未签到

1

威严

47

帖子

912

点数

人形

野生路人

Rank: 2

积分
175
发表于 2011-5-22 01:06:17 | 显示全部楼层
咱表示压力已经不是大了....

图标蛮不错的都
回复

使用道具 举报

该用户从未签到

16

威严

7383

帖子

3624

点数

八百万神明

白色的心情 黑色的人生

Rank: 7Rank: 7Rank: 7

积分
13216

寒露宵闇の妖怪夜雀の妖怪

发表于 2011-5-22 04:40:04 | 显示全部楼层
本帖最后由 百鬼夜行姬 于 2011-5-22 04:43 编辑

回复 348# necrodesu


    This person has recently No longer
     her Reply  may have to wait a few days
     ↑Translation equipment
回复

使用道具 举报

dargonhuman 该用户已被删除
发表于 2011-5-22 04:52:11 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
回复

使用道具 举报

dargonhuman 该用户已被删除
发表于 2011-5-22 04:54:15 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
回复

使用道具 举报

dargonhuman 该用户已被删除
发表于 2011-5-22 04:58:23 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
回复

使用道具 举报

该用户从未签到

16

威严

7383

帖子

3624

点数

八百万神明

白色的心情 黑色的人生

Rank: 7Rank: 7Rank: 7

积分
13216

寒露宵闇の妖怪夜雀の妖怪

发表于 2011-5-22 05:50:04 | 显示全部楼层
回复 351# dargonhuman


    毛衣啊    最近他有事没时间上网
回复

使用道具 举报

该用户从未签到

2

威严

12

帖子

1242

点数

人形

Rank: 2

积分
278
发表于 2011-5-22 07:13:08 | 显示全部楼层
I"m glad someone actually try to improve the icon in Dots. I must say your icons are very well done. Most of he current icons still have room for improvement, and I see your designs are certainly an option for the improvement. Personally, I'm not familiar with all the skills of Touhou's characters, so I can't really comment on the new set of skills you modified for each girl.

However, I must point out that some items you have created (ie. Tetsusaiga) are not touhou originated. The reason I point it out is because this map is designed in touhou style, which mean every items should be closely related to touhou. This is what makes this map special and unique. Other then that, everything else is good.
回复

使用道具 举报

该用户从未签到

11

威严

153

帖子

2663

点数

白玉楼半灵

Rank: 4

积分
1897
 楼主| 发表于 2011-5-22 08:29:11 | 显示全部楼层
Once again, thanks for your support, everyone. Few days? I've been waiting for almost two months already, few more days will make no difference.

回复 355# kaza3333


    Good hint! I think I have a lot to improve too.

The items... To your consideration (an anyone else capable of understanding me), my proposals on the first page are long been discarded due to their failure. Though, some ideas were implemented as an exception. As for items themselves, most of them are indeed references, completely unrelated to Touhou. But the style should be kept. I agree I've overdid it with jokes that time. Now, there's almost no place for jokes in my work. I didn't say "completely"...

Doing my best at serving the Great Good of Touhou.
回复

使用道具 举报

该用户从未签到

1

威严

83

帖子

911

点数

人形

Rank: 2

积分
259
发表于 2011-5-22 10:25:41 | 显示全部楼层
我震精了,中国竟然5技能
话说这老外的图标真好看啊
回复

使用道具 举报

  • TA的每日心情

    2012-8-8 11:14
  • 签到天数: 941 天

    [LV.10]以坛为家III

    5

    威严

    1127

    帖子

    4663

    点数

    白玉楼半灵

    Rank: 4

    积分
    2080
    发表于 2011-5-22 10:40:08 | 显示全部楼层
    這貼罕見的很多英文
    循列回一句
    These kinds of icon are more beautiful than the war3.
    回复

    使用道具 举报

    该用户从未签到

    11

    威严

    1万

    帖子

    1万

    点数

    八百万神明

    略呆略呆の

    Rank: 7Rank: 7Rank: 7

    积分
    15298

    永恒の无意识

    QQ
    发表于 2011-5-22 11:03:28 | 显示全部楼层
    一路爬上来好累
    看得懂一半左右的英文……
    回复

    使用道具 举报

    该用户从未签到

    4

    威严

    453

    帖子

    5200

    点数

    白玉楼半灵

    Rank: 4

    积分
    1033
    发表于 2011-5-22 11:05:25 | 显示全部楼层
    看不懂
    回复

    使用道具 举报

    您需要登录后才可以回帖 登录 | 注册

    本版积分规则

    手机版|Archiver|东方幻想乡 ( ICP15046467-1 )

    GMT+8, 2024-11-25 03:05 , Processed in 0.051014 second(s), 28 queries .