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So... I came up with a few ideas.
1) Shrine defense. As we all know, the game is pretty much over when Genji (or the Onbashira) is dead. Maybe have the shrine be able to defend itself? Like an AoE centered on the shrine that deals faith*5 damage every 5 seconds, and costs 1 faith. Or a missle like on the hot spring/god stone that does less damage/attacks slower.
2) Extra Mode! End game tends to become a game of movement and being mobile to defeat towers before enemy heros get there. So make it more interesting with a 'Extra' mode for each hero. As soon as she hits level 25 and the game is at least x minutes in (maybe 45 or 60?), she is replaced with a much stronger Extra (EX) mode that greatly increases all stats, and provides new spells as well.
e.g. Reimu --> EX-Reimu. EX-Rumia --> EX-EX-Rumia.
3) Have towers get stronger over time as well. As soon as the game progresses far enough, heros can solo a tower. Making towers get stronger over time helps to remedy this, and make end-game non-hero strategy more interesting.
Overall, they're just endgame fixes that would make everything more interesting. |
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